· retrotech · 6 min read
The Commodore 64 vs. Modern Tech: Analyzing Performance in a Tech-Obsessed World
People still argue that the Commodore 64 'has soul.' They don't mean its clock speed. This essay slices nostalgia open to compare raw performance, real-world responsiveness, and the design lessons a 1982 microcomputer still teaches a cloud-first world.

It started at a house party. Someone dragged a dusty beige slab out from under a bed, plugged it into an old CRT and typed LOAD ”*“,8,1. Two minutes later a crackling sid-soundtrack and a blocky title screen filled the room; twenty people with modern phones crowded round like moths at a lantern. One of them declared, half-serious, that the Commodore 64 “felt faster” than their smartphone.
That sentence is pure anthropology. It tells you more about humans than silicon. Comfort, immediacy, and ritual can masquerade as speed. But let’s not be coy: in nearly every quantitative metric the C64 loses. Yet it still matters. Here’s why - and where nostalgia is telling the truth and where it’s lying.
A quick forensic profile
- Processor - MOS Technology 6510 (6502 family). Clock: roughly 1 MHz (NTSC ~1.023 MHz, PAL ~0.985 MHz) - single core, simple in-order architecture. See the 6502 history for context:
- RAM - 64 KB of main memory. Yes, kilobytes.
- Graphics - VIC-II chip with hardware sprites, raster interrupts, and clever color tricks - resolution modes up to 320×200 with palette limits.
- Sound - SID (6581/8580) - three independent channels with filters and modulation; beloved for musical expressiveness:
- Storage & I/O - cassette tape, 1541 floppy drive (slow serial bus), cartridge slots.
Compare that to a modern smartphone, laptop, or Raspberry Pi:
- Multi-core CPUs running at multiple GHz, out-of-order execution, branch prediction.
- Gigabytes of RAM; gigabytes of persistent storage (SSDs) with MB/s to GB/s transfer rates.
- GPUs capable of trillions of FLOPS, hardware-accelerated video codecs, and rich compositing.
- Low-latency networks, sensors, high-resolution touchscreens.
No surprises: by raw clock, instruction throughput, memory, bandwidth and floating-point capability the C64 is orders of magnitude behind. If you measure performance in FLOPS or page-load milliseconds, modern devices win unequivocally.
Where the C64 actually shines
It’s a small list, but it’s meaningful.
- Deterministic timing. When your code runs on the C64 it runs the same way every time. Developers used cycle-counting and raster interrupts to create effects that modern general-purpose OSes would never allow. That deterministic behavior is bliss for real-time demos and music.
- Tight hardware/software coupling. The graphics and sound chips aren’t abstractions behind drivers - you program them directly. That yields very low, predictable latency for I/O and audio.
- Constraint-driven creativity. Artists and coders produced astonishing demos, games, and chip music by exploiting limits rather than hiding from them. The demo scene (see https://csdb.dk/) is a living testament.
- Instant, tactile feedback. Power on and you’re in BASIC or the program. No boot splash, no user accounts, no background updates throttling the CPU. For certain interactions this feels “faster” even when raw throughput is tiny.
- Repairability & longevity. The C64 is serviceable with a soldering iron and time, not sealed behind glues and proprietary screws.
The illusions of nostalgia
Nostalgia is not a neutral lens. It varnishes and simplifies.
- We remember the novelty, not the wait. Loading from tape was an act of patience and ritual; we condense that into memory as part of the charm.
- We conflate artistry with capability. A five-second sprite trick looks miraculous on a C64. On modern hardware it’s a trivial shader. Both are elegant - but not equivalent.
- We undercount the tasks modern devices handle. Your phone simultaneously keeps a network stack, encrypts storage, syncs data, renders complex UIs and plays 4K video. That infrastructure costs CPU and memory; it’s a deliberate trade-off for utility.
Saying the C64 “feels” faster is often shorthand for: “it gives immediate, satisfying feedback for a limited set of interactions.” That is not the same as being better.
Concrete performance comparisons (conceptual)
- Raw integer/floating throughput - modern CPUs and GPUs outperform the C64 by many orders of magnitude. A 1 GHz Cortex core is thousands of times faster than a ~1 MHz 6502 in terms of instructions per second plus architectural advancements.
- Memory - 64 KB vs multiple gigabytes - a difference of 4–5 orders of magnitude.
- I/O & storage - floppy/cassette serial transfers were measured in kilobytes per second (and often worse); SSDs measure in MB/s–GB/s.
- Power - the C64 draws a few watts while idling; modern phones and laptops manage similar or better efficiency for far greater throughput, but also pack far more capabilities. Embedded microcontrollers today can outperform the 6510 in raw cycles-per-second while consuming micro-watts.
Numbers matter. If you want to do machine learning, video editing, or modern web browsing, the C64 is a charming anachronism, not a contender.
What the C64 teaches modern design
There are lessons here that matter to contemporary engineers and product people:
- Constraints breed creativity. Remove all limits and you often remove the need to invent.
- Expose capabilities, don’t hide them. The C64’s predictable media and I/O made it a playground; modern devices put barriers between the hobbyist and the metal.
- Determinism is valuable. For safety-critical or real-time systems, knowing exactly what your software will do beats having 100 cores and indeterminate latency.
- Minimalism can be a feature. Faster is not always better; immediate, understandable feedback often matters more to users.
Where nostalgia misleads community and markets
- Romanticizing the past can stunt innovation. If you insist that a 1980s UX is superior because it feels “clean,” you may be advocating for less capability and more friction.
- Hobbyist echo chambers can obscure the real costs - slower developer ecosystems, limited tooling, and brittle integrations.
- The myth of the lone genius against the machine ignores the collaborative scaffolding that modern ecosystems enable.
When the C64 legitimately ‘beats’ modern tech
- In teaching low-level concepts. Few devices make assembly, raster timing, or hardware interrupts as tangible as a C64.
- In producing certain art forms. Chiptune music and 8-bit demo visuals have a timbral and aesthetic identity you won’t replicate exactly with modern emulation.
- In evoking ritual. The boot, the cassette hiss, the SID filter sweep-these are part of an experience modern devices rarely design for.
Practical guidance (for the nostalgic and the skeptical)
- If you want the C64 experience - buy an original, get a 1541-compatible floppy or use a modern SD2IEC (fast, convenient), and experiment with SID trackers. Emulators (VICE) approximate the experience cheaply.
- If you’re curious about lessons for modern design - study demos, reproduce a raster effect on an FPGA, or write a small OS that boots on very limited hardware. Constraint exercises hone engineering intuition.
- If you want to argue performance - bring measurements. Benchmarks are unromantic but clarifying.
Final verdict - performance, meaning, and appetite for contradiction
The Commodore 64 is not a competitor to modern hardware on any measure that matters for contemporary workflows. It loses on CPU cycles, memory, bandwidth, storage, and multitasking. Full stop.
Where it wins is in the human domain: immediacy, predictability, and an aesthetic of limitation that forces craft. Nostalgia can sanitize the rougher parts - the slow loads, the brittle disks - but it cannot manufacture raw FLOPS. Still, to dismiss the C64 as merely quaint is to miss its value as a design critique: a compact manifesto showing what a computer can be when software and hardware are intimate partners instead of strangers mediated by layers of abstractions.
So if your heart tugs for an evening of SID music and raster-choreographed fireworks, your nostalgia is doing honest work. If you claim the C64 is “faster” in the CPU sense, you’re not remembering - you’re rewriting history to soothe a longing. Both impulses are human. Both deserve our attention.



